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Age of Initiation and Internet Gaming Disorder: The Role of Self-Esteem

机译:起始年龄和网络游戏障碍:自尊的作用

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The link between early initiation and problematic use has been observed for substance use disorders; however, this link has not been as clearly established for Internet gaming disorder (IGD). Available studies indicate that individuals who initiate Internet use at younger ages exhibit an increased risk for general Internet addiction. Prior research also suggests unique cognitive processes in online gaming, such that an individual's overall sense of self-worth can become contingent upon self-esteem derived from the gaming environment. The current research examines the mediational role of self-esteem variables in the relationship between age of initiation and IGD symptomatology. Data were analyzed from 1,044 adult participants (mean age = 30.90; standard deviation: 9.28; 35.0% female) recruited from Amazon Mechanical Turk who reported playing massively multiplayer online role-playing games. Age of gaming initiation is directly linked to IGD, as earlier age predicted overall IGD symptom severity (b=-0.10, 95% confidence interval [CI: -0.17, -0.03]), controlling for self-esteem factors. In addition, self-esteem factors emerged as mediators of the effect, where global self-esteem served as a protective factor (b=-0.05, 95% CI: [-0.07, -0.02]) and high gaming-contingent self-worth (GCSW; b=-0.10, 95% CI: [-0.15, -0.04]) was associated with more negative outcomes. Earlier age of gaming initiation is associated with IGD symptomatology. Although risks of screen time are often referred to in terms of physical consequences, the present study provides support regarding the inclusion of self-esteem factors in the link between early use and IGD.
机译:对于物质使用障碍,已经观察到提早开始使用和有问题的使用之间的联系。但是,对于Internet游戏障碍(IGD),尚未明确建立此链接。现有的研究表明,年龄较小的人开始使用Internet时,其上网成瘾的风险增加。先前的研究还提出了在线游戏中独特的认知过程,从而使个人的整体自我价值感可以取决于源自游戏环境的自尊。当前的研究检验了自尊变量在起始年龄和IGD症状学之间的关系中的中介作用。分析了从Amazon Mechanical Turk招募的1044名成年人参与者(平均年龄= 30.90;标准差:9.28; 35.0%女性)中进行的数据分析,他们报告说他们在玩大型多人在线角色扮演游戏。游戏开始的年龄与IGD直接相关,因为较早的年龄预测了整体IGD症状严重程度(b = -0.10,95%置信区间[CI:-0.17,-0.03]),可控制自尊因素。此外,自尊因素也起了这种作用的调节作用,其中全局自尊是一种保护因素(b = -0.05,95%CI:[-0.07,-0.02]),并且具有较高的博弈性自我价值(GCSW; b = -0.10,95%CI:[-0.15,-0.04])与更多负面结果相关。游戏开始的较早年龄与IGD症状有关。尽管筛查时间的风险通常是指身体上的后果,但本研究为在早期使用和IGD之间的联系中包括自尊因素提供了支持。

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