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Internet Use Among Turkish Adolescents

机译:土耳其青少年的互联网使用情况

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The aim of this study was to investigate Internet use habits and problematic Internet use (PIU) in Turkish adolescents. Participants were 3,975 undergraduate students, 7.6% of whom used the Internet for more than 12 hours weekly. The Online Cognition Scale (OCS) was used. The most common purpose for using the Internet was playing games, followed by general information search. Female users mostly preferred searching for general information; male users preferred playing games (p < 0.001, γ = 995.205). The most preferred type of game was violent games. While preference for strategy and fantasy role-play (FRP) games increased with age, preference for other games decreased (p < 0.0001, γ = 283.767). Participants who used the Internet mostly for general information searches and school-related searches had lower OCS scores (p < 0.0001). The highest OCS scores were related to violent games, followed by FRP, strategy, and sports and motor racing games. Computers and the Internet are useful, important inventions, but like other inventions, if used improperly, they may be harmful. Risk of harm raises concerns about who should use the Internet and computers, and where, when, and why the Internet and computers should be used.
机译:这项研究的目的是调查土耳其青少年的互联网使用习惯和有问题的互联网使用(PIU)。参与者为3975名大学生,其中7.6%的人每周使用互联网超过12个小时。使用在线认知量表(OCS)。使用Internet的最常见目的是玩游戏,其次是常规信息搜索。女性用户最喜欢搜索一般信息;男性用户更喜欢玩游戏(p <0.001,γ= 995.205)。最喜欢的游戏类型是暴力游戏。尽管策略游戏和幻想角色扮演(FRP)游戏的偏好会随着年龄的增长而增加,但其他游戏的偏好却有所降低(p <0.0001,γ= 283.767)。大部分将Internet用于一般信息搜索和与学校相关的搜索的参与者的OCS得分较低(p <0.0001)。 OCS得分最高的是暴力游戏,其次是玻璃钢,策略游戏,体育和赛车游戏。计算机和Internet是有用的重要发明,但与其他发明一样,如果使用不当,可能会有害。受到伤害的风险引起了人们对谁应该使用Internet和计算机以及何时何地应该使用Internet和计算机的担忧。

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