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Accordance of Adolescent and Parental Ratings of Internet Gaming Disorder and Their Associations with Psychosocial Aspects

机译:青少年和父母对网络游戏障碍的评估及其与社会心理方面的关系

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In 2013, Internet gaming disorder (IGD) was incorporated in the DSM-5. In 2018, the World Health Organization (WHO) confirmed the inclusion of the new diagnosis "Gaming disorder" in the ICD-11. Both IGD and Gaming disorder refer to a problematic use of video games. Yet, IGD has thus far only been assessed by self-ratings, while external ratings have not been available. We adapted a frequently used screening tool for IGD (Internet Gaming Disorder Scale, IGDS) to a parental rating (Parental version of the Internet Gaming Disorder Scale, PIGDS) and evaluated its psychometric properties. Data were collected in 1,970 face-to-face interviews (with 985 parents and 985 related adolescents) using a standardized questionnaire measuring adolescent IGD by self- and parental ratings and frequency of gaming, psychopathological burden, hyperactivity/inattention, family functioning, and school performance. Furthermore, we determined the accordance of adolescent and parental ratings for IGD. We conducted a confirmatory factor analysis, correlation analyses, and have determined reliability and concordance. We observed a one-dimensional factor structure of the PIGDS and its internal consistency was 0.86. We found very first indications of criterion validity for the PIGDS. The correlation between IGDS and PIGDS was 0.78 and we observed kappa coefficients between both ratings of 0.62 and 0.61 (based on the most suitable cutoff points for the PIGDS). Both adolescent and parental ratings of IGD were consistently associated with higher psychopathological burden, stronger hyperactivity/inattention, poorer family functioning, and poorer school performance. According to the results, a parental assessment of IGD in adolescence seems to be a promising new approach and it opens a new perspective in the exploration of IGD.
机译:2013年,DSM-5中纳入了互联网游戏障碍(IGD)。 2018年,世界卫生组织(WHO)确认将新诊断“游戏障碍”纳入ICD-11。 IGD和游戏障碍都指视频游戏的使用有问题。但是,到目前为止,IGD只能通过自我评级进行评估,而外部评级则无法获得。我们将IGD(互联网游戏障碍量表,IGDS)的常用筛选工具调整为家长评分(互联网游戏障碍量表,PIGDS的父母亲版本),并评估了其心理计量学特性。使用标准问卷调查了1,970次面对面访谈(与985名父母和985名相关青少年的访谈),该问卷通过自我和父母的等级和游戏频率,精神病理负担,多动/注意力不集中,家庭功能和学校来衡量青少年IGD性能。此外,我们确定了IGD的青少年等级和父母等级。我们进行了验证性因素分析,相关性分析,并确定了可靠性和一致性。我们观察到PIGDS的一维因素结构,其内部一致性为0.86。我们发现了PIGDS标准有效性的最初迹象。 IGDS和PIGDS之间的相关系数为0.78,我们观察到kappa系数介于0.62和0.61之间(基于最适合PIGDS的临界点)。青少年和父母对IGD的评估均与较高的心理病理负担,较强的活动过度/注意力不集中,较差的家庭功能和较差的学业表现有关。根据结果​​,父母对青少年IGD的评估似乎是一种有前途的新方法,并且为IGD的探索打开了新的前景。

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