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Accordance of Adolescent and Parental Ratings of Internet Gaming Disorder and Their Associations with Psychosocial Aspects

机译:根据青少年和父母的互联网游戏障碍的评级及其与心理社会方面的协会

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In 2013, Internet gaming disorder (IGD) was incorporated in the DSM-5. In 2018, the World Health Organization (WHO) confirmed the inclusion of the new diagnosis "Gaming disorder" in the ICD-11. Both IGD and Gaming disorder refer to a problematic use of video games. Yet, IGD has thus far only been assessed by self-ratings, while external ratings have not been available. We adapted a frequently used screening tool for IGD (Internet Gaming Disorder Scale, IGDS) to a parental rating (Parental version of the Internet Gaming Disorder Scale, PIGDS) and evaluated its psychometric properties. Data were collected in 1,970 face-to-face interviews (with 985 parents and 985 related adolescents) using a standardized questionnaire measuring adolescent IGD by self- and parental ratings and frequency of gaming, psychopathological burden, hyperactivity/inattention, family functioning, and school performance. Furthermore, we determined the accordance of adolescent and parental ratings for IGD. We conducted a confirmatory factor analysis, correlation analyses, and have determined reliability and concordance. We observed a one-dimensional factor structure of the PIGDS and its internal consistency was 0.86. We found very first indications of criterion validity for the PIGDS. The correlation between IGDS and PIGDS was 0.78 and we observed kappa coefficients between both ratings of 0.62 and 0.61 (based on the most suitable cutoff points for the PIGDS). Both adolescent and parental ratings of IGD were consistently associated with higher psychopathological burden, stronger hyperactivity/inattention, poorer family functioning, and poorer school performance. According to the results, a parental assessment of IGD in adolescence seems to be a promising new approach and it opens a new perspective in the exploration of IGD.
机译:2013年,互联网游戏障碍(IGD)纳入DSM-5。 2018年,世界卫生组织(世卫组织)确认在ICD-11中纳入新的诊断“游戏障碍”。 IGD和游戏障碍均指的是,视频游戏的问题使用。然而,迄今为止仅通过自我评估评估了IGD,而外部评级尚未提供。我们将常用的筛选工具适用于IGD(互联网游戏障碍,IGD)的常用筛查工具,以父母评级(互联网游戏障碍尺度,猪群的父母版),并评估其心理测量性质。使用标准化问卷测量青少年评级和博弈频率,在1,970面对面对面访谈(具有985名父母和985个相关青少年)中收集数据,使用标准化的问卷量测量青少年IGD,精神病理负担,多动症/注意力,家庭运作和学校表现。此外,我们确定了对IGD的青少年和父母评级。我们进行了确认的因子分析,相关性分析,并确定了可靠性和一致性。我们观察到侏儒的一维因子结构,其内部一致性为0.86。我们发现了猪群标准有效性的第一个迹象。 IgDS和猪之间的相关性为0.78,我们观察到两种额定值之间的κ系数0.62和0.61(基于猪的最合适的截止点)。 IGD的青少年和父母等级均始终如一与较高的精神病理负担相关,更强大的多动/注意力,较差的家庭运作,较差的学校表现。根据结果​​,青春期IGD的父母学评估似乎是一个有希望的新方法,它在探索IGD探索中开辟了新的视角。

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