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What Hinders Teachers in Using Computer and Video Games in the Classroom? Exploring Factors Inhibiting the Uptake of Computer and Video Games

机译:什么会阻碍老师在课堂上使用计算机和视频游戏?探索阻碍计算机和视频游戏普及的因素

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摘要

The purpose of this study is to identify factors inhibiting teachers' use of computer and video games in the classroom setting and to examine the degree to which teaching experience and gender affect attitudes toward using games. Six factors that hinder teachers' use of games in the classroom were discovered: Inflexibility of curriculum, Negative effects of gaming, Students' lack of readiness, Lack of supporting materials, Fixed class schedules, and Limited budgets. Lack of supporting material, Fixed class schedules, and Limited budgets were factors that female teachers believed to be more serious obstacles to game use in the classroom than male teachers did. Experienced teachers, more so than inexperienced teachers, believed that adopting games in teaching was hindered by Inflexibility of curriculum and Negative effects of gaming. On the other hand, inexperienced teachers, more so than experienced teachers, believed that adopting games in teaching is less hindered by Lack of supporting materials and Fixed class schedules.
机译:这项研究的目的是确定阻碍教师在课堂环境中使用计算机和视频游戏的因素,并研究教学经验和性别对使用游戏态度的影响程度。发现了六个阻碍教师在教室中使用游戏的因素:课程的灵活性,游戏的负面影响,学生缺乏准备,缺少辅助材料,固定的课程表和有限的预算。缺乏辅助材料,固定的班级时间表和有限的预算是女教师认为比男教师更严重的阻碍课堂游戏使用的因素。有经验的老师,比没有经验的老师更相信,在教学中采用游戏受到了课程灵活性不足和游戏负面影响的阻碍。另一方面,没有经验的老师(比有经验的老师更多)认为,缺少辅助材料和固定的课程表会减少在游戏中采用游戏的障碍。

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