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首页> 外文期刊>Communications of the Association for Information Systems >It's just a game, or is it? Real money, real income, and real taxes in virtual worlds
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It's just a game, or is it? Real money, real income, and real taxes in virtual worlds

机译:这只是一个游戏,还是吗?虚拟世界中的真实货币,真实收入和真实税收

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Virtual worlds like Second Life offer players opportunities to earn real-world income through their activities in the game. It will not be long before governments begin to establish policies and regulations regarding the income generated by players of these game environments. This paper examines the issue of taxes in virtual world games. Two alternative places for recognizing income could be established by regulators: 1) at the point when in-game transactions take place; or 2) when players convert game assets into real-world currency. We argue for realization of income, and therefore taxation, at the exchange. We expect that burdensome policies such as requiring game operators to monitor and report taxable activities to the authorities will dissuade game play and likely result in the collapse of these vibrant economies. Therefore, our recommendation is that the IRS should establish specific rules that inform players about how they should calculate income and work with game operators to inform participants of both the rules and consequences for non-compliance.
机译:像《第二人生》这样的虚拟世界为玩家提供了通过他们在游戏中的活动赚取现实世界收入的机会。不久之后,政府就开始针对这些游戏环境的玩家所产生的收入制定政策和法规。本文研究了虚拟世界游戏中的税收问题。监管机构可以建立两个确认收入的地方:1)在游戏内交易发生时;或2)玩家将游戏资产转换为现实货币时。我们主张在交易所实现收入,从而实现税收。我们希望诸如要求游戏运营商监控并向当局报告应课税活动之类的繁重政策将阻止游戏玩法,并有可能导致这些充满活力的经济崩溃。因此,我们的建议是,美国国税局应制定具体规则,告知玩家他们应如何计算收入,并与游戏运营商合作,以告知参与者规则和违规后果。

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