【24h】

Ranges of Animation Skin Color

机译:动画肤色的范围

获取原文
           

摘要

Skin color has been studied for color rendering since 1950s. The studies contained skin color of photographs and real skin. However, virtual skin color also became important with developing display recently. In this study, animation skin color was dealt with the main theme, although it has never been treated as a subject before. Two-dimensional animation face images, the farthest from real face, were used as stimuli. In experiments, tolerantly-accepted, preferred, more preferred, and the most preferred skin color were investigated by the cascade selection method. In results, the data points of 50% subjects' consistency fitted ellipses for animation skin color. Moreover, representations of skin color appeared different lightness according facial shapes. In addition, preferred skin colors of animation facial images appeared different in properties from real skin colors, portraits and photographic images. Therefore, skin color representation changes depending on the degree of realism with illuminants and shadows.
机译:自1950年代以来,就一直在研究肤色的显色性。这些研究包含照片的皮肤颜色和真实的皮肤。然而,随着最近显示器的发展,虚拟肤色也变得很重要。在这项研究中,动画肤色是主要主题,尽管以前从未将其当作主题。距离真实脸部最远的二维动画脸部图像被用作刺激。在实验中,通过级联选择方法研究了耐受的,优选的,更优选的和最优选的肤色。结果,对象一致性的50%的数据点拟合了椭圆的动画肤色。此外,根据面部形状,肤色的表现出不同的亮度。另外,动画面部图像的优选肤色在性能上与真实肤色,肖像和摄影图像有所不同。因此,皮肤的颜色表示会随着光源和阴影的真实程度而变化。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号