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Who owns the mods?

机译:谁拥有mod?

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Modding, the development of end user software extensions to commercial products, is popular among video gamers. Modders form communities to help each other. Mods can shape software products by weaving in contributions from users themselves based on their own experience of a product. The purpose of this paper is to investigate a conflict between a modding community and a gaming company which reveals contested issues of ownership and governance. We studied an online game, World of Warcraft, a large multiplayer game produced by Blizzard Entertainment. From content analysis of forum posts and interviews with modders, we explore the connected but divergent ethical systems of modders and Blizzard. The question -- Who owns the mods? -- arises through different perspectives of mods ownership rooted within contradictory ethics and practices in the two communities.
机译:Modding是针对商业产品的最终用户软件扩展的开发,在视频游戏玩家中颇受欢迎。主持人组成社区互相帮助。 Mods可以根据用户自身对产品的经验来编织用户自己的贡献来塑造软件产品。本文的目的是调查改装社区与游戏公司之间的冲突,该冲突揭示了所有权和治理方面存在争议的问题。我们研究了在线游戏《魔兽世界》,这是暴雪娱乐公司制作的大型多人游戏。通过对论坛帖子的内容分析和对moders的采访,我们探索moders和Blizzard相互关联但又有分歧的道德体系。问题-谁拥有mods? -通过两个社区中相互矛盾的道德和实践中产生的mod所有权的不同观点而产生。

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