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首页> 外文期刊>Frontiers in Neurorobotics >Self-Organized Behavior Generation for Musculoskeletal Robots
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Self-Organized Behavior Generation for Musculoskeletal Robots

机译:肌肉骨骼机器人的自组织行为生成

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With the accelerated development of robot technologies, control becomes one of the central themes of research. In traditional approaches, the controller, by its internal functionality, finds appropriate actions on the basis of specific objectives for the task at hand. While very successful in many applications, self-organized control schemes seem to be favored in large complex systems with unknown dynamics or which are difficult to model. Reasons are the expected scalability, robustness, and resilience of self-organizing systems. The paper presents a self-learning neurocontroller based on extrinsic differential plasticity introduced recently, applying it to an anthropomorphic musculoskeletal robot arm with attached objects of unknown physical dynamics. The central finding of the paper is the following effect: by the mere feedback through the internal dynamics of the object, the robot is learning to relate each of the objects with a very specific sensorimotor pattern. Specifically, an attached pendulum pilots the arm into a circular motion, a half-filled bottle produces axis oriented shaking behavior, a wheel is getting rotated, and wiping patterns emerge automatically in a table-plus-brush setting. By these object-specific dynamical patterns, the robot may be said to recognize the object's identity, or in other words, it discovers dynamical affordances of objects. Furthermore, when including hand coordinates obtained from a camera, a dedicated hand-eye coordination self-organizes spontaneously. These phenomena are discussed from a specific dynamical system perspective. Central is the dedicated working regime at the border to instability with its potentially infinite reservoir of (limit cycle) attractors “waiting” to be excited. Besides converging toward one of these attractors, variate behavior is also arising from a self-induced attractor morphing driven by the learning rule. We claim that experimental investigations with this anthropomorphic, self-learning robot not only generate interesting and potentially useful behaviors, but may also help to better understand what subjective human muscle feelings are, how they can be rooted in sensorimotor patterns, and how these concepts may feed back on robotics.
机译:随着机器人技术的加速发展,控制已成为研究的中心主题之一。在传统方法中,控制器通过其内部功能,根据手头任务的特定目标找到适当的动作。尽管自组织控制方案在许多应用中都非常成功,但似乎在动态复杂或难以建模的大型复杂系统中受到青睐。原因是自组织系统具有预期的可伸缩性,鲁棒性和弹性。本文提出了一种基于外在差异可塑性的自学习神经控制器,最近将其应用于具有未知物体动力学的附加对象的拟人化肌肉骨骼机器人手臂。本文的主要发现是以下效果:仅通过对象内部动力学的反馈,机器人就学会了将每个对象与特定的感觉运动模式相关联。具体来说,一个附着的摆锤将手臂引向圆周运动,一个半装满的瓶子产生沿轴向的摇晃行为,一个轮子在旋转,并且在工作台加刷子的情况下自动出现擦拭模式。通过这些特定于对象的动态模式,可以说机器人识别了对象的身份,或者换句话说,它发现了对象的动态承受能力。此外,当包括从照相机获得的手坐标时,专用的手眼坐标自发地自组织。从特定的动力学系统角度讨论了这些现象。中央是边界不稳定的专门工作制度,其潜在的无限储存的(极限循环)吸引子“等待”被激发。除了趋向于这些吸引子之一之外,变化行为还由学习规则驱动的自诱导吸引子变形引起。我们声称,使用该拟人化自学习机器人进行的实验研究不仅会产生有趣且可能有用的行为,而且还可能有助于更好地了解人类的主观肌肉感觉是什么,如何将其扎根于感觉运动模式以及这些概念如何反馈机器人技术。

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