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Rhythm Workers: A music-based serious game for training rhythm skills

机译:节奏工作者:一种基于音乐的严肃游戏,用于训练节奏技巧

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Rhythm perception and production can be disrupted by neurological or neurodevelopmental disorders (e.g., Parkinson’s disease, dyslexia). Rhythm deficits are associated with poor performance in language, attention, and working memory tasks. Re-training rhythmic skills may thus provide a promising avenue for improving these associated cognitive functions. To this end, here we present a new protocol for selective training of rhythmic skills implemented in a tablet serious game called Rhythm Workers. Experiment 1 served to select 54 musical excerpts based on the tapping performance of 18 non-musicians who moved to the beat of music. The excerpts were sorted in terms of the difficulty of tracking their beat, and assigned to different difficulty levels in the game. In Experiment 2, the training protocol was devised and tested in a proof-of-concept study, including two versions of the game. One version (tapping version) required a synchronized motor response (via tapping), while the other (perception version) asked for a perceptual judgment. Ten participants were trained with one version and 10 with the other version of Rhythm Workers, for 2 weeks. A control group (n = 10) did not receive any training. Participants in the experimental groups showed high compliance and motivation in playing the game. The effect of the training on rhythm skills yielded encouraging results with both versions of the game. Rhythm Workers thus appears to be a motivating and potentially efficient way to train rhythmic abilities in healthy young adults, with possible applications for (re)training these skills in individuals with rhythm disorders.
机译:神经或神经发育障碍(例如帕金森氏病,阅读障碍)可能会破坏节奏感知和产生。节律障碍与语言,注意力和工作记忆任务的不良表现有关。因此,重新训练有节奏的技能可能会为改善这些相关的认知功能提供有希望的途径。为此,在这里我们提出了一种新的协议,用于有选择地训练节奏技能,该协议是在名为Rhythm Workers的平板电脑严肃游戏中实现的。实验1用于根据18位非音乐人的拍打表现来选择54个音乐节录,这些音乐人喜欢音乐的节奏。摘录根据跟踪其节拍的难度进行排序,并在游戏中分配给不同的难度级别。在实验2中,设计了训练方案并在概念验证研究中对其进行了测试,包括两个版本的游戏。一个版本(敲击版本)需要同步的运动响应(通过敲击),而另一个版本(感知版本)则需要感知判断。 10个参与者接受了一个版本的培训,而10个参与者则接受了另一版本的Rhythm Workers培训,为期2周。对照组(n = 10)未接受任何培训。实验组的参与者在玩游戏中表现出高度的依从性和积极性。两种版本的游戏对节奏技巧的训练效果都令人鼓舞。因此,节奏工作者似乎是在健康的年轻人中锻炼节奏能力的一种激励性方法,并且可能是一种有效的方法,并且可能在节奏障碍患者中(重新)训练这些技能。

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