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The Geography of Clusters: The Case of the Video Games Clusters in Montreal and in Los Angeles

机译:集群的地理位置:以蒙特利尔和洛杉矶的电子游戏集群为例

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The aim of our research was to examine how clusters appear and develop in the video game sector. We thus did a comparative study of the video games cluster in Montreal and Los Angeles. This paper shows that concentration of human creativity in arts and in technology is a significant economic localization factor, but cross-fertilization of sectors and public policy also contributes to the understanding of the emergence of clusters in certain urban regions. Thus, political and industrial factors offer an explanation as to why clusters emerge and how they evolve, going beyond the purely geographic or economic factors. In LA as in Montreal, the cross-fertilization with film is important. However, in Montreal, it is the public policy contributing to financing jobs in the Multimedia City and the French language that brought Ubisoft to the city; this contributed to make the city well known in the field, creating a “brand” for the city and thus fuelling the cluster development.
机译:我们研究的目的是研究视频游戏领域中集群的出现和发展。因此,我们对蒙特利尔和洛杉矶的视频游戏产业进行了比较研究。本文表明,人类创造力集中在艺术和技术领域是一个重要的经济本地化因素,但是部门和公共政策的交叉应用也有助于理解某些城市地区集群的出现。因此,除了纯粹的地理或经济因素外,政治和工业因素还可以解释为什么集群出现以及集群如何发展。在像蒙特利尔一样的洛杉矶,膜的交叉施肥很重要。但是,在蒙特利尔,正是Ubisoft将多媒体城市和法语中的工作作为公共政策的资金来源。这有助于使该城市在该领域广为人知,为该城市创建了“品牌”,从而推动了集群的发展。

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