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A Virtual Reality Application to Attract Young Talents to Manufacturing

机译:虚拟现实应用程序吸引年轻的制造业人才

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This study applies an innovative introduction of a learning framework to secondary education, using Virtual Reality (VR) aiming to attract young talent to Manufacturing. To achieve that, the developed approach exposes young students to the concepts of Manufacturing, by using an immersive VR simulation of a manual assembly task in a CAVE. The procedure is defined by a pedagogical framework that describes the learning process. Structured questionnaires for before, after intervention, and long term evaluation are used to monitor the interest and awareness of the participants. The method employs game-based learning and enhances it by combining it with VR simulations using immersive setups.
机译:这项研究使用虚拟现实(VR)旨在将创新的学习框架引入中学教育,旨在吸引年轻的人才加入制造业。为了实现这一目标,通过在CAVE中使用沉浸式VR模拟手动装配任务,发达的方法使年轻学生了解制造业的概念。该过程由描述学习过程的教学框架定义。针对干预之前,之后和长期评估的结构化问卷用于监测参与者的兴趣和意识。该方法采用基于游戏的学习,并将其与使用沉浸式设置的VR模拟结合起来,从而对其进行了增强。

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