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Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology

机译:开发教育游戏以在Mayo支架或靠背上架设手术器械:生产技术中的应用研究

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Background Existing research suggests that digital games can be used effectively for educational purposes at any level of training. Perioperative nursing educators can use games to complement curricula, in guidance and staff development programs, to foster team collaboration, and to give support to critical thinking in nursing practice because it is a complex environment. Objective To describe the process of developing an educational game to set up surgical instruments on the Mayo stand or back table as a resource to assist the instructor in surgical instrumentation training for students and nursing health professionals in continued education. Methods The study was characterized by applied research in production technology. It included the phases of analysis and design, development, and evaluation. The objectives of the educational game were developed through Bloom’s taxonomy. Parallel to the physical development of the educational game, a proposed model for the use of digital elements in educational game activities was applied to develop the game content. Results The development of the game called “Playing with Tweezers” was carried out in 3 phases and was evaluated by 15 participants, comprising students and professional experts in various areas of knowledge such as nursing, information technology, and education. An environment was created with an initial screen, menu buttons containing the rules of the game, and virtual tour modes for learning and assessment. Conclusions The “digital” nursing student needs engagement, stimulation, reality, and entertainment, not just readings. “Playing with Tweezers” is an example of educational gaming as an innovative teaching strategy in nursing that encourages the strategy of involving the use of educational games to support theoretical or practical classroom teaching. Thus, the teacher does not work with only 1 type of teaching methodology, but with a combination of different methodologies. In addition, we cannot forget that skill training in an educational game does not replace curricular practice, but helps.
机译:背景技术现有研究表明,数字游戏可以在任何级别的培训中有效地用于教育目的。围手术期的护理教育者可以使用游戏来补充课程,指导和员工发展计划,促进团队合作以及为护理实践中的批判性思维提供支持,因为这是一个复杂的环境。目的描述开发教育游戏以在Mayo支架或靠背上架设手术器械的资源的过程,该资源可协助讲师为继续教育的学生和护理健康专业人员进行手术器械培训。方法本研究以在生产技术中的应用研究为特征。它包括分析和设计,开发和评估的阶段。教育游戏的目标是通过Bloom的分类法开发的。与教育游戏的物理开发并行,提出了在教育游戏活动中使用数字元素的拟议模型,以开发游戏内容。结果名为“玩镊子”的游戏的开发分三个阶段进行,并由15名参与者进行了评估,参与者包括护理,信息技术和教育等各个领域的学生和专业专家。使用初始屏幕,包含游戏规则的菜单按钮以及用于学习和评估的虚拟游览模式创建了一个环境。结论“数字”护理专业的学生不仅需要阅读,还需要参与,刺激,现实和娱乐。 “玩镊子”是教育游戏的一个示例,它是护理领域的一种创新教学策略,它鼓励使用教育游戏的策略来支持理论或实践课堂教学。因此,教师不仅可以使用一种教学方法,还可以使用不同方法的组合。此外,我们不能忘记教育游戏中的技能培训不能代替课程练习,而是可以帮助您的。

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