首页> 外文期刊>Journal of Virtual Worlds Research >Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms? robots: towards a framework for design and implementation.
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Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms? robots: towards a framework for design and implementation.

机译:在编程LEGO NXT Mindstorms的背景下,学习在“第二人生”中进行有效交流的空间,任务和指标?机器人:设计和实施的框架。

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Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social‐constructivist learning, personal interpretation, decision-making and community cooperation fosters long‐term understanding and transference of learned concepts. In short, the construction of knowledge requires learners to be actively involved in the process of learning. For effective science learning, an instructor’s pedagogical approach must be anchored in meaningful contexts so that students experience science. This paper presents a discussion of the method that has been applied to assessing and defining effective measurements for evaluating strategies for communicating science using LEGO robots and a Mindstorms? RCX controller collaboratively constructed and programmed by students using a virtual technology (Second Life) whilst physically situated in different locations.
机译:科学教育涉及对科学概念和过程的理解,知识和理解的有意义追求。在维果斯基的社会建构主义学习中,个人解释,决策和社区合作促进了对所学概念的长期理解和转移。简而言之,知识的构建要求学习者积极参与学习过程。为了有效地学习科学,必须将教师的教学方法固定在有意义的环境中,以便学生体验科学。本文介绍了已用于评估和定义有效度量的方法的讨论,该度量用于评估使用LEGO机器人和Mindstorms进行科学交流的策略。 RCX控制器由学生使用虚拟技术(第二人生)协同构建和编程,同时物理上位于不同的位置。

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