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首页> 外文期刊>Frontiers in Psychology >ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment
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ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment

机译:ENED-GEM:关于环境的教育游戏中的心理享受因素和学习机制的概念框架模型

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Based on a thorough review of psychological literature, this article seeks to develop a model of game enjoyment and environmental learning (ENvironmental EDucational Game Enjoyment Model, ENED-GEM) and delineate psychological processes that might facilitate learning and inspire behavioral change from educational games about the environment. A critically acclaimed digital educational game about environmental issues (Fate of the World by Red Redemption/Soothsayer Games) was used as a case study. Two hundred forty-nine reviews of the game from the popular gaming and reviewing platform known as Steam were analyzed by means of a thematic content analysis in order to identify key player enjoyment factors believed to be relevant to the process of learning from games, as well as to gain an understanding of positive and negative impressions about the game’s general content. The end results of the thematic analysis were measured up to the suggested ENED-GEM framework. Initial results generally support the main elements of the ENED-GEM, and future research into the importance of these individual core factors is outlined.
机译:在对心理学文献进行全面回顾的基础上,本文力求开发一种游戏乐趣和环境学习的模型(环境教育游戏乐趣模型,ENED-GEM),并描述可能有助于学习并激发有关教育游戏的行为改变的心理过程。环境。案例研究使用了广受好评的有关环境问题的数字教育游戏(Red Redemption / Soothsayer Games的《世界的命运》)。还通过主题内容分析对来自流行游戏和评论平台Steam的249条游戏评论进行了分析,以识别出与游戏学习过程相关的关键玩家享受因素。以了解游戏总体内容的正面和负面印象。对主题分析的最终结果进行了测量,直至达到建议的ENED-GEM框架。初步结果通常支持ENED-GEM的主要内容,并概述了对这些单个核心因素重要性的未来研究。

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