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A Game-based learning system for improving student's learning effectiveness in system analysis course

机译:一个基于游戏的学习系统,可提高系统分析课程中学生的学习效率

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摘要

This paper practically develops a game-based learning system to improve self-efficacy for student's learning. The game-based learning is combined with educational and information technology. From the e-learning carried on, the game-based learning is getting more attention. In game-based learning, the course content is mapped into the game to provide a scenario environment of learning, the repeated self-learning, and the ongoing interaction and feedback can increase the learning interest and motivation. Hence, game-based learning could reach the goal of learning effectively. For evaluating the learning effects, this paper uses 3D game development tools and the course content corresponding to the game level content. In the questionnaire, the questionnaire design is based on the ARCS Motivation Model, and the questionnaire items have been revised by the experts’ opinions. This quasi-experimental teaching is executed for system analysis course (at third-year undergraduate level), the subjects (students) have an information management background. The students are separated into two groups for quasi-experimental design: one is the experimental group, the other is the control group. After the implementation of game-based learning system, the achievement scores and questionnaire of the experimental group are collected practically, and the difference in learning achievement between the experimental and control groups is examined. The results show that the learning motivations of students have significant impact on the learning achievement, and the learning achievements of students with game-based learning are better than those who use the traditional face-to-face teaching. And the results could provide the related educators as references.
机译:本文实际开发了一种基于游戏的学习系统,以提高学生学习的自我效能。基于游戏的学习与教育和信息技术相结合。从进行的电子学习中,基于游戏的学习越来越受到关注。在基于游戏的学习中,课程内容被映射到游戏中,以提供一种学习的场景环境,重复的自我学习以及持续的交互和反馈可以增加学习兴趣和动力。因此,基于游戏的学习可以达到有效学习的目的。为了评估学习效果,本文使用3D游戏开发工具以及与游戏级别内容相对应的课程内容。在调查表中,调查表的设计基于ARCS动机模型,并且调查表项目已根据专家的意见进行了修改。这种准实验教学是针对系统分析课程(本科三年级)执行的,学科(学生)具有信息管理背景。将学生分为两组进行准实验设计:一组是实验组,另一组是对照组。实施基于游戏的学习系统后,实际收集实验组的成绩分数和问卷,并考察实验组与对照组之间学习成绩的差异。结果表明,学生的学习动机对学习成绩有显着影响,与游戏学习相比,采用游戏学习的学生的学习成绩要好于使用传统面对面教学的学生。研究结果可为相关教育者提供参考。

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