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iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation

机译:iThink:一种基于游戏的方法,旨在提高协作和参与需求启发

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摘要

Requirements are the heart of Information Systems development because they determine how the system will operate. There- fore, requirements elicitation is a critical activity of the information systems development life cycle. Recognizing the im- portance of collaborative work and the huge difficulty of gathering stakeholders at the same time and place, researches have been proposing web collaborative tools to elicit requirements. In this article we present a game-based collaborative tool called iThink that aims at improving the participation in a requirement elicitation process. iThink takes advantage of the associa- tion between “gamification” concepts and the six hats of thinking method for collecting both new requirements and feedback about existing ones and for presenting the requirement elicitation process in a form of a collaborative game. Two case-studies, involving several stakeholders, are also presented with the purpose of evaluating the effectiveness and acceptance of this tool.
机译:需求是信息系统开发的核心,因为它们决定了系统的运行方式。因此,需求激发是信息系统开发生命周期的关键活动。认识到协作工作的重要性以及在同一时间和地点聚集利益相关者的巨大困难,研究一直在提出网络协作工具来提出需求。在本文中,我们提出了一个名为iThink的基于游戏的协作工具,旨在改善需求启发过程中的参与度。 iThink利用“游戏化”概念与六种思维方法之间的联系来收集新需求和对现有需求的反馈,并以协作游戏的形式呈现需求启发过程。还介绍了涉及几个利益相关者的两个案例研究,目的是评估该工具的有效性和接受性。

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