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The Development of a Didactic Prototype for the Learning of Mathematics through Augmented Reality

机译:通过增强现实发展数学学习的教学原型

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This work applies Augmented Reality technology in the educational process through a didactic prototype that promotes visualization skills related to the learning of mathematical content. An initial prototype has been designed and built with the purpose of arriving at 3 dimensional objects performing specific actions, in space and time, executed with 2 dimensional objects. The AR production of mathematical objects with which student may interact offers the opportunity to mentally record the process through which they are generated, favoring visualization skills. In the initial academic phase, an analysis of the first three college calculus courses was carried out. The objective was the identification of a transversal content suitable to be developed in AR environment. Once this content was established and discussed, the conceptualization of the prototype was carried out, identifying first the platform of technological and human resources available for the project. The technical phase was focused on developing the AR technology prototype around the didactic design concept. The adjustment decisions in this process were based around the academic-technical integration meetings. A pilot experience for exploratory purposes was developed with Mathematics I for engineering students during May 2013. The aim was to describe the actions the prototype encourages from the students and to capitalize these results to determine limitations and reaches of this first prototype, from a didactically and technically point of view. The pilot experience confirms that AR technology in education increases the current motivation to learn by students. The work aims to study about the development of didactic resources that serve students in the learning of a visual and tangible mathematics.
机译:这项工作通过一个教学原型将增强现实技术应用于教育过程中,该原型提高了与学习数学内容有关的可视化技能。已经设计并制造了初始原型,其目的是获得3维对象,该维对象在空间和时间上执行由2维对象执行的特定动作。学生可以与之交互的数学对象的AR生成提供了一个机会来从心理上记录它们生成的过程,从而有利于可视化技能。在最初的学术阶段,对前三门大学微积分课程进行了分析。目的是确定适合在AR环境中开发的横向内容。一旦确定并讨论了此内容,便会进行原型的概念化,首先确定可用于该项目的技术和人力资源平台。技术阶段的重点是围绕教学设计概念开发AR技术原型。在此过程中的调整决定基于学术技术整合会议。 2013年5月,数学I为工程专业的学生开发了用于探索目的的试验经验。其目的是描述该原型鼓励学生采取的行动,并利用这些结果来确定该第一个原型的局限性和实现范围,从方法上讲从技术上讲。飞行员的经验证实,AR技术在教育中的应用增加了当前学生学习的动力。这项工作旨在研究教学资源的开发,这些资源可为学生学习视觉和有形的数学服务。

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