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首页> 外文期刊>International Journal of Emerging Technologies in Learning (iJET) >Evaluation of Gender Differences Based on Knowledge Adaptation in the Field of Gamification and Computer Science
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Evaluation of Gender Differences Based on Knowledge Adaptation in the Field of Gamification and Computer Science

机译:基于娱乐与计算机科学领域知识适应性的性别差异评估

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摘要

The authors' research activities connected information and communication technologies affecting teaching methods in higher education. A total of 201 respondents studying Programming 2 participated in this research. Two hypotheses were created, as well as a pre-test (ensuring that the initial condition of equality among the group members was met) and a post-test (measuring the shift of knowledge among the respondents of the same group). An analysis based on the t-test showed the presence of a statistically significant difference among the male respondents with regard to the test results. H1 hypothesis was accepted. No statistically significant difference was detected among the female respondents, so the H2 hypothesis was rejected. Our results showed that major difference have been found only in male population, which is interesting since female respondents tend to use LMS systems more often and since male respondents are more frequently in computer games activities.
机译:作者的研究活动与影响高等教育教学方法的相关信息与通信技术。共有201名受访者学习编程2参加了这项研究。创建了两个假设,以及预测(确保符合群体成员之间平等的初始条件)和检验后(测量同一组受访者之间的知识转移)。基于T检验的分析显示了在测试结果方面存在统计学上显着的差异。 H1假设被接受。在女性受访者中没有检测到统计学上的显着差异,因此拒绝了H2假设。我们的结果表明,只有在男性人口中发现的主要差异是有趣的,因为女性受访者往往更频繁地使用LMS系统,因为在电脑游戏活动中更频繁地更频繁地使用。

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