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Design and implementation of an educational game considering issues for visually impaired people inclusion

机译:考虑到视障人士纳入的问题的教育游戏的设计与实现

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In recent years there has been an increase in research focusing on the effectiveness of using video games as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the development of educational games. However, these games are mostly visual and not accessible to people with visual impairments. As an educational resource, it is essential that the design of educational games be conducted not only with a focus on the balance between playful and educational aspects, but also with a focus on including the largest number of people. This article, therefore, aims to describe the design, implementation and evaluation processes of an accessible version of the educational game Em Busca do Santo Grau, based on EduGameAccess – a set of recommendations that integrates educational, playability and accessibility aspects for people with visual impairments.
机译:近年来,研究侧重于研究视频游戏作为教育数字资源的有效性,这些资源可能导致不同层次的学习过程,这也补贴了教育游戏的发展。但是,这些游戏大多是视觉损伤的人类的视觉和无法访问。作为一个教育资源,至关重要的是教育游戏的设计不仅要关注俏皮和教育方面之间的平衡,而且焦点包括最多的人。因此,本文旨在描述教育游戏EM Busca Do Santo Grau的可访问版本的设计,实施和评估过程,这是一套建议,这些建议为视力障碍的人集成了教育,可玩性和可访问性方面。

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