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首页> 外文期刊>Physical Review Physics Education Research >Comparative study of the effectiveness of three learning environments: Hyper-realistic virtual simulations, traditional schematic simulations and traditional laboratory
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Comparative study of the effectiveness of three learning environments: Hyper-realistic virtual simulations, traditional schematic simulations and traditional laboratory

机译:三种学习环境有效性的比较研究:超现实虚拟仿真,传统示意性模拟和传统实验室

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摘要

This study compared the educational effects of computer simulations developed in a hyper-realistic virtual environment with the educational effects of either traditional schematic simulations or a traditional optics laboratory. The virtual environment was constructed on the basis of class="sc">Java applets complemented with a photorealistic visual output. This new virtual environment concept, which we call hyper-realistic, transcends basic schematic simulation; it provides the user with a more realistic perception of a physical phenomenon being simulated. We compared the learning achievements of three equivalent, homogeneous groups of undergraduatesa€”an experimental group who used only the hyper-realistic virtual laboratory, a first control group who used a schematic simulation, and a second control group who used the traditional laboratory. The three groups received the same theoretical preparation and carried out equivalent practicals in their respective learning environments. The topic chosen for the experiment was optical aberrations. An analysis of variance applied to the data of the study demonstrated a statistically significant difference ( class="aps-inline-formula">p value class="aps-inline-formula">0.05) between the three groups. The learning achievements attained by the group using the hyper-realistic virtual environment were 6.1??percentage points higher than those for the group using the traditional schematic simulations and 9.5??percentage points higher than those for the group using the traditional laboratory.
机译:本研究比较了在超现实虚拟环境中开发的计算机模拟的教育影响,具有传统的原理性模拟或传统光学实验室的教育效果。虚拟环境是基于 Java Applet,辅以带有质型视觉输出的Applet。这种新的虚拟环境概念,我们称之为超现实,超越基本原理图模拟;它为用户提供了对正在模拟物理现象的更现实的感知。我们将学习成果与三等价,同质群体的学习成就进行了比较了一个仅使用超现实虚拟实验室的实验组,这是一种使用示意图的第一控制组,以及使用传统实验室的第二个控制组。这三组接受了相同的理论准备,并在各自的学习环境中进行了等同的实际。为实验选择的主题是光学像差。应用于该研究数据的方差分析表明了统计上显着的差异(<跨度类=“APS-Inline-公式”> p 值 class =“aps-inline-fapers”> / MO> 0.05 )之间的三组。使用超现实虚拟环境获得的学习成果比使用传统的原理性模拟的比例高于本集团的百分比,比使用传统实验室为本组的百分点。

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