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Ray-Scaling Operations for Deformation of Soft Objects

机译:柔软物体变形的射线缩放操作

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—In soft object modeling, in order to make the shapes of primitive soft objects more diverse, this paper proposes ray-scaling operations to deform a primitive soft object. The proposed ray-scaling operations perform scaling via a given scaling object. But unlike scaling of affine transform which gives the same scaling factor to all the points, ray-scaling operations give each point in different directions an individual and a different scaling factor obtained from the ray-scaling object. As a result, by choosing suitable scaling objects, ray-scaling operations are able to erode or dilate a soft object locally with many special deformation effects. This paper also applies super-ellipsoids, super-quadrics and generalized distance functions to define a scaling object, and then successfully deforms a sphere into a six-balled, eight-balled or ten-balled object by using scaling objects of polyhedron, each of whose facets can deform to be a ball.
机译:-IN软对象建模,为了使原始软物体的形状更加多样化,本文提出了射线缩放操作来使原始软物体变形。所提出的射线缩放操作通过给定的缩放对象进行缩放。但是,与仿射变换的缩放不同,给出了所有点的相同缩放因子,射线缩放操作在不同方向上给出各个点,并且从光线缩放对象获得的不同的缩放因子。结果,通过选择合适的缩放对象,射线缩放操作能够以许多特殊变形效果本地侵蚀或扩张软体物体。本文还应用超级椭圆体,超级级和广义距离函数来定义缩放对象,然后通过使用多面体的缩放对象将球体成功地使球体变成六个球,八个球或十个球形物体中谁的刻面可以变形为球。

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