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Applying Theta* in Modern Game

机译:在现代游戏中申请θ*

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There are many commercial games using path-finding algorithm for making movements fromtheir characters. There more development games are, the more requirements the customers demand to thegame manufacturer. Therefore, in this paper, there is a comparison between A* and the post-smooth variantof A* - Theta*. Besides that, there is a demonstration among these movements of the characters made bydifferent maps, which are taken from Dota 2 and League of Legend – the most popular games. At the end,there is a positive conclusion on the path-shape made by Theta* in order to make these commercial gamesmeet the request of their customers.
机译:使用Path-Protic算法有许多商业游戏,用于从TheIr字符中进行动作。有更多的开发游戏是,客户需求的要求越多,制造商的要求越多。因此,在本文中,A * - Theta *的后平滑变型之间存在比较。除此之外,这些人物的演示包括比例地图的这些动作,这些动作是从Dota 2和Legend的联盟 - 最受欢迎的游戏。最后,在Theta *制作的路径形状上存在正面的结论,以便使这些商业游戏表明他们的客户的要求。

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