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首页> 外文期刊>Frontiers in Psychology >Adaptive Esports for People With Spinal Cord Injury: New Frontiers for Inclusion in Mainstream Sports Performance
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Adaptive Esports for People With Spinal Cord Injury: New Frontiers for Inclusion in Mainstream Sports Performance

机译:适应脊髓损伤的人的适应性牛体育:新的前沿,用于纳入主流运动表现

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Introduction: People with Spinal Cord Injury (SCI) are at risk of feeling socially disconnected. Competitive esports present an opportunity for people with SCI to remotely engage in a community. The aim of this study is to discuss barriers to esports participation for people with SCI, present adaptive solutions to these problems, and analyze self-reported changes in social connection. Materials and Methods: We presented a descriptive data collected in the process of a quality improvement initiative at Mount Sinai Hospital. In 2019, seven individuals with cervical SCI and quadriplegia participated in a special interest group on esports. Group scores were then analyzed for evidence of between subjects variability using a single sample t -test. A Pearson's correlation was conducted to determine the relationship between social connectedness and demographic data. Results: All players experienced functional limitations as a result of their injury but managed to design personalized gaming setups with adaptive equipment that allowed them to successfully compete in esports. All players reported a positive change in perceived social connectedness ( p 0.001) after participating in the special interest group. Score on Social Connectedness Scale negatively correlated with Time since injury (years). Discussion: It is feasible to create adaptive gaming setups that can be used by people with differing degrees and severity of SCI in a competitive esports environment. Technology and adaptive competitive esports have a potential to improve social connectedness and inclusion in people with quadriplegia. Further research on efficacy and effectiveness of these inclusive environments and their effects on quality of life, activity, and participation is warranted.
机译:简介:脊髓损伤(SCI)的人面临着社会断开的风险。竞争力的Esports为SCI的人们展示了远程从事社区的人们的机会。本研究的目的是讨论esports对SCI人员参与的障碍,目前对这些问题的适应性解决方案,并分析了社会联系的自我报告的变化。材料和方法:我们介绍了在西奈山医院的质量改进倡议过程中收集的描述性数据。 2019年,七位患有宫颈科技SCI和Quadriplegia的个人参加了对Esports的特殊兴趣小组。然后分析组分数用于使用单个样品T -Test的受试者变异性的证据。进行了Pearson的相关性以确定社会关联和人口统计数据之间的关系。结果:所有玩家都经过伤害所经历的功能限制,但设法设计了使用自适应设备设计个性化游戏设置,使它们能够在ESPort中成功竞争。所有球员在参加特殊兴趣小组后,所有球员都报告了在感知的社会关连(P <0.001)的积极变化。社会连通规模的得分与自伤以来的时间呈负相关(年)。讨论:创建自适应游戏设置是可行的,这些游戏设置可以通过不同程度和SCI的严重程度在竞争性竞争环境中使用的人使用。技术和自适应竞争力竞技股权有潜力可以改善与四肢瘫痪的人的社会关联和纳入。有权进一步研究这些包容性环境的疗效和有效性及其对生命质量,活动和参与的影响。

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