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首页> 外文期刊>IEEE Transactions on Education >Teaching Digital Circuit Design With a 3-D Video Game: The Impact of Using In-Game Tools on Students’ Performance
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Teaching Digital Circuit Design With a 3-D Video Game: The Impact of Using In-Game Tools on Students’ Performance

机译:用三维视频游戏教学数字电路设计:使用游戏中工具对学生表演的影响

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Contribution: This article presents the design of in-game tools to support learning within an educational video game and investigates the impact of tool usage on engineering students' performance in an introductory digital circuit design course.Background: Despite the level of appeal of video games to college students, there is a lack of empirical evidence of how to design effective games to address educational goals. One component of games that can serve as a support mechanism to help players be successful in the game is the in-game tools. This article investigates the impact of three types of instructional in-game tools on engineering students' performance on digital circuit design tasks.Research Questions: To what extent do different types of in-game tools (content-specific instructional guidance tool, scaffold, and productivity tool) contribute to players' performance on digital circuit design tasks?Methodology: This article presents the design of an educational video game to teach digital circuits design. It presents three discrete types of in-game tools and investigates their impact on students' learning performance. For this investigation, multiple regression analysis was used to show the relations between the tools and learning performance (N=176).Findings: The results show the player use of tools that provide content-specific instructional guidance and scaffolding for troubleshooting is correlated with their learning performance. The productivity tool did not significantly contribute to the learning performance of the students.
机译:贡献:本文介绍了游戏内的工具,以支持教育视频游戏内的学习,并调查工具使用对工程学生在介绍数字电路设计课程中的影响。背景:尽管视频游戏的吸引力水平对于大学生来说,缺乏如何设计有效游戏以解决教育目标的经验证据。可以作为支持机制的游戏的一个组成部分在游戏中取得成功的是游戏中的工具。本文调查了三种类型的博弈工具对工程学生对数字电路设计的性能的影响。搜索问题:不同类型的游戏工具(特定于内容的教学指导工具,脚手架和脚手架)生产力工具)有助于玩家对数字电路设计任务的表现?方法论:本文介绍了教育视频游戏的设计,以教导数字电路设计。它呈现了三种离散类型的游戏中的工具,并调查他们对学生的学习表现的影响。对于这次调查,使用多元回归分析来显示工具和学习性能之间的关系(n = 176).Findings:结果显示了为提供内容的教学指导和脚手架进行故障排除的播放器使用的工具与其相关的学习表现。生产力工具没有显着促进学生的学习表现。

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