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Engaging by design: How engagement strategies in popular computer and video games can inform instructional design

机译:通过设计参与:流行的计算机和视频游戏中的参与策略如何为教学设计提供信息

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摘要

Computer and video games are a prevalent form of entertainment in which the purpose of the design is to engage players. Game designers incorporate a number of strategies and tactics for engaging players in “gameplay.” These strategies and tactics may provide instructional designers with new methods for engaging learners. This investigation presents a review of game design strategies and the implications of appropriating these strategies for instructional design. Specifically, this study presents an overview of the trajectory of player positioning or point of view, the role of narrative, and methods of interactive design. A comparison of engagement strategies in popular games and characteristics of engaged learning is also presented to examine how strategies of game design might be integrated into the existing framework of engaged learning.
机译:计算机和视频游戏是一种普遍的娱乐形式,其设计目的是吸引玩家。游戏设计师结合了许多策略和策略来吸引玩家参与“游戏玩法”。这些策略和策略可以为教学设计者提供吸引学习者的新方法。这项调查提出了游戏设计策略的回顾以及将这些策略用于教学设计的含义。具体来说,本研究概述了玩家位置或观点的轨迹,叙述的作用以及交互式设计的方法。还比较了流行游戏的参与策略和参与学习的特征,以检查游戏设计策略如何整合到现有的参与学习框架中。

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