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Taxonomy of online game security

机译:网络游戏安全性分类

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Presents a classification of known attacks in online games and provide security solutions against them. While previous works just presented attacks and solutions case by case, this paper newly classifies attacks by objectives and methods. Moreover, presents attacks in each of four layers: client, server, network, and environment. Through this systematic classification, solutions can be provided more efficiently against even unknown future attacks.
机译:提供在线游戏中已知攻击的分类,并提供针对它们的安全解决方案。尽管以前的工作只是逐例介绍了攻击和解决方案,但本文还是根据目标和方法对攻击进行了新的分类。此外,还介绍了攻击的四个方面:客户端,服务器,网络和环境。通过这种系统的分类,甚至可以针对未知的未来攻击提供更有效的解决方案。

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