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Resolving the gainer's dilemma

机译:解决获利者的困境

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Morgan Luck raises a potentially troubling problem for gamers who enjoy video games that allow the player to commit acts of virtual murder. The problem simply is that the arguments typically advanced to defend virtual murder in video games would appear to also support video games that allowed gamers to commit acts of virtual paedophilia. Luck's arguments are persuasive, however, there is one line of argument that he does not consider, which may provide the relevant distinction: as virtual paedophilia involves the depiction of sexual acts involving children, it is therefore an instance of child pornography. I argue that virtual paedophilia involves the depiction of sexual acts involving children, which amounts to child pornography. I then draw on arguments to show that child pornography is morally objectionable. Finally, depictions of virtual murder are not instances of pornography, and so are not morally objectionable for this reason. So, there is a relevant moral distinction to draw between virtual murder and virtual paedophilia that is able to justify the former but not the latter.
机译:对于喜欢视频游戏的玩家而言,Morgan Luck带来了一个潜在的麻烦问题,这些视频游戏允许玩家进行虚拟谋杀。问题仅在于,通常为捍卫视频游戏中的虚拟谋杀而提出的论点似乎也支持允许游戏玩家进行虚拟恋童癖行为的视频游戏。勒克的论点具有说服力,但是,他没有考虑过一条论点,这可能提供相应的区别:由于虚拟恋童癖涉及对涉及儿童的性行为的描绘,因此这是儿童色情制品的一个实例。我认为虚拟恋童癖涉及对涉及儿童的性行为的描绘,这相当于儿童色情制品。然后,我用论据表明儿童色情制品在道德上是令人反感的。最后,对虚拟谋杀的描写不是色情内容,因此出于道德原因在道德上也不令人反感。因此,在虚拟谋杀和虚拟恋童癖之间有一个相关的道德区分,可以证明前者是合理的,而后者却不能。

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