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首页> 外文期刊>Ethics and information technology >The Gamer's Dilemma: An Analysis Of The Arguments For The Moral Distinction Between Virtual Murder And Virtual Paedophilia
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The Gamer's Dilemma: An Analysis Of The Arguments For The Moral Distinction Between Virtual Murder And Virtual Paedophilia

机译:玩家的困境:虚拟谋杀与恋童癖之间道德差异的争论分析

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摘要

Most people agree that murder is wrong. Yet, within computer games virtual murder scarcely raises an eyebrow. In one respect this is hardly surprising, as no one is actually murdered within a computer game. A virtual murder, some might argue, is no more unethical than taking a pawn in a game of chess. However, if no actual children are abused in acts of virtual paedophilia (life-like simulations of the actual practice), does that mean we should disregard these acts with the same abandon we do virtual murder? In this paper I shall outline several arguments which attempt to permit virtual murder, whilst prohibiting virtual paedophilia.
机译:大多数人都同意谋杀是错误的。然而,在计算机游戏中,虚拟谋杀几乎不引起人们的注意。在一个方面,这并不奇怪,因为实际上没有人在计算机游戏中被谋杀。有人可能会说,虚拟杀人并不比在国际象棋上当兵更不道德。但是,如果没有真正的孩子在虚拟恋童癖行为中被虐待(对现实行为进行逼真的模拟),这是否意味着我们应该像对待虚拟谋杀一样放弃这些行为?在本文中,我将概述几种试图允许虚拟谋杀,同时禁止虚拟恋童癖的论点。

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