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An agent-based modelling approach to build up educational digital games for kindergarten and primary schools

机译:基于代理的建模方法为幼儿园和小学构建教育数字游戏

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摘要

Most of the educational materials, such as the exercises contained in activity books or the Montessori-like games that are commonly used in kindergartens and primary schools share a common deep structure and have similar features. Capturing these commonalities in an explanatory model leads to a general framework that may be useful to develop games engine, in particular, digital games for children that enhance the learning and teaching experiences. In this paper, we analyze the structure of above mentioned educational materials and propose to describe it in terms of interacting agents' model. Moreover, we present Block Magic and SNIFF, first two examples of educational Montessori-like games to better explain how this general framework can be employed in educational game development.
机译:大多数教育材料,例如活动手册中包含的练习或幼儿园和小学中常用的类似蒙特梭利的游戏,都具有相同的深度结构并具有相似的功能。在解释性模型中捕获这些共性会导致一个通用框架,该框架可能对开发游戏引擎特别是对儿童的数字游戏有所帮助,这些游戏可以增强学习和教学经验。在本文中,我们分析了上述教育材料的结构,并建议用交互主体模型来描述它。此外,我们介绍了块式魔术和SNIFF,这是教育类蒙特梭利游戏的前两个示例,目的是更好地说明如何在教育游戏开发中采用这种通用框架。

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