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Creativity as social and spatial process

机译:创造力作为社会和空间过程

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Purpose - This paper seeks to argue that creativity in the workplace is a very complex construct that is difficult to measure not only in its own right, but also in its interrelation with physical space. Since creativity is a social process, this paper aims to suggest studying interaction patterns as a fundamental feature of creativity. Design/methodology/approach - Based on the literature, two criteria for creativity in workplaces were developed: spaces for chance encounters with people from different teams; and a balance of spaces for communication and concentration. Using a mixed-methods research design, a UK media company was studied before and after a relocation and refurbishment project in 2007-2008. The case study included structured interviews, satisfaction surveys, social network surveys, space observations, and a Space Syntax analysis of floor plans. Findings - The paper showed that only the first criterion was successfully met in the media company studied, and that the pressure on the industry inhibited the full implementation of the second. Research limitations/implications - Owing to the nature of the research results cannot be generalised. The relationship between creativity, interaction and space requires further investigation. Practical implications - The findings highlight the need to balance spaces for communication and concentration, as well as the importance of bringing people together to enhance creativity. This knowledge may be useful for workplace professionals in design, architecture and facility management. Originality/value - The paper presents a valuable data set comparing one organisation in a pre-post research design, where the impact of spatial changes on working processes can be monitored. It combines innovative approaches normally used in separation.
机译:目的-本文试图论证工作场所的创造力是一个非常复杂的结构,不仅难以衡量其自身的价值,而且难以衡量其与物理空间的相互关系。由于创造力是一个社会过程,因此本文旨在建议研究交互模式作为创造力的基本特征。设计/方法/方法-根据文献,开发了两个在工作场所进行创造力的标准:与来自不同团队的人相遇的空间;以及沟通和集中空间的平衡。使用混合方法研究设计,在2007-2008年搬迁和翻新项目前后,对一家英国媒体公司进行了研究。案例研究包括结构化访谈,满意度调查,社交网络调查,空间观察以及平面图的空间语法分析。调查结果-该论文表明,在所研究的媒体公司中仅成功满足了第一个条件,而行业的压力阻碍了第二个条件的全面实施。研究的局限性/意义-由于研究结果的性质,不能一概而论。创造力,互动性和空间之间的关系需要进一步研究。实际意义-研究结果突出了需要平衡沟通和集中注意力的空间,以及将人们聚集在一起以增强创造力的重要性。这些知识可能对工作场所的设计,建筑和设施管理专业人员有用。原创性/价值-本文提供了一个有价值的数据集,该数据集可以比较一个组织在事前研究设计中的表现,在该设计中可以监视空间变化对工作流程的影响。它结合了通常用于分离的创新方法。

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