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Multi-scalar legitimation of a contested industry: A case study of the Hamburg video games industry

机译:对竞争行业的多标标合法性:以汉堡电子游戏行业为例

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摘要

While economic geography has provided great insights in regional industrial development, knowledge is limited concerning how a contested local industry can be legitimized and who contributes to such legitimation process. The aim of this paper is to investigate the legitimation trajectory of a contested creative industry in Hamburg-the video games industry. The central argument is that the controversies of the focal industry mainly come from four aspects-the product ontologies, the boundary beliefs, the industry recipes, and the reputational rankings. These dimensions combined have led to dynamic societal evaluations of the industry over time. Moreover, the main stigmata related to the aforementioned dimensions may lie at different spatial scales, and thus require the differentiated legitimation efforts of actors at different levels. Overall, it is argued that in normalizing a contested industry in a region, the legitimation process is not merely a local phenomenon, but global referencing and national legitimation are crucial, as well.
机译:虽然经济地理地理在区域产业发展提供了良好的见解,但知识有限有限有利于有争议的地方行业如何合法化,并为此合法化进程做出贡献。本文的目的是调查汉堡 - 视频游戏行业的有争议的创意行业的合法化轨迹。中央情愿的是,焦点产业的争议主要来自四个方面 - 产品本体,边界信念,行业食谱和声誉排名。这些尺寸组合导致行业的动态社会评估随着时间的推移。此外,与上述尺寸相关的主要柱状可以位于不同的空间尺度上,因此需要在不同层面处的演员的差异化合法化努力。总体而言,据称,在一个地区的争议行业正常化,合法化过程不仅仅是当地现象,但全球参考和国家合法化也至关重要。

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