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Frames of Reference for the Display of Battlefield Information: Judgment-Display Dependencies

机译:显示战场信息的参考框架:判断显示依赖性

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摘要

In 2 experiments, U.S. Army soldiers viewed computer-generated displays that presented battlefield information from 3 different frames of reference: a 2D plan view display (with contour lines), a 3D exocentric perspective display and an interactive 3D immersed display In Experiment l, soldiers made geographical judgments. The results suggested that both 3D displays suffered from ambiguity of distance estimates but that the 3D immersed display was most accurate for judging whether a location is directly visible from another In Experiment 2, the 3D exocentric display was compared with a 3D immersed view coupled with a small 2D inset map, in a more continuous battlefield scenario in which judgments of enemy activity were made. The findings of 3D ambiguity were replicated from Experiment l. The accuracy of judgments of enemy activity suffered with the immersed display when information necessary to answer correctly did not appear in the initial forward view and required panning to acquire, reflecting the cogni- tive demands of integration across different views. This display also hindered sol- diers' ability to report changes in enemy activity from one scene to the next. The results of this research will help to provide guidelines for the appropriate choice of computer display technology to assist in designing battlefield visualization aids. Caution should be exercised in choosing immersive viewpoints.
机译:在2个实验中,美国陆军士兵查看了计算机生成的显示,这些显示提供了来自3个不同参考系的战场信息:2D平面视图显示(带有轮廓线),3D外轴透视显示和交互式3D沉浸式显示。做出地理判断。结果表明,两个3D显示器都存在距离估计的歧义,但是3D浸入式显示器对于判断某个位置是否可以直接从另一个位置直接看到最准确。在实验2中,将3D偏心显示器与3D浸入式视图与小型2D插图地图,在更连续的战场场景中做出敌人活动的判断。从实验1复制了3D模糊性的发现。当正确回答必要的信息未出现在初始前视中且需要平移来获取时,沉浸式显示会影响敌人活动的判断准确性,这反映了不同视图之间整合的认知需求。这种显示还阻碍了士兵报告敌人活动从一个场景到下一场景的变化的能力。这项研究的结果将有助于为适当选择计算机显示技术提供指导,以帮助设计战场可视化辅助工具。选择沉浸式观点时应谨慎行事。

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