首页> 外文期刊>IEEE Transactions on Professional Communication >Solving problems on your own: how do exercises in tutorials interact with software learners' level of goal-orientedness?
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Solving problems on your own: how do exercises in tutorials interact with software learners' level of goal-orientedness?

机译:自己解决问题:教程中的练习如何与软件学习者的目标导向程度相互作用?

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Acquiring procedural knowledge cannot be done by simply reading about a new task domain; learners need to act within this domain and to interpret the results of their actions. One way to stimulate learners to perform fruitful actions is providing them with exercises. In this study, we contrasted two types of exercises for learners of a spreadsheet program: problem-solving exercises, providing learners with a well-defined goal, and (minimalist) on-your-own-exercises, inviting learners to explore options independently. On the basis of prior research, we expected exercise type to interact with the level of goal orientation. We assumed that learners with an ill-defined goal would profit more from problem-solving exercises, while learners with a better-defined goal would profit more from on-your-own sections. In order to test this hypothesis, we asked 60 people to become acquainted with the spreadsheet program Quattro Pro. Half of the participants worked with a (minimalist) tutorial that contained problem-solving exercises; the other half worked with a tutorial that contained on your own-sections. Goal orientation was operationalized by manipulating the task instruction the participants received before the training. Half of them received an open task instruction. This instruction asked them to imagine that they needed to get familiar with Quattro Pro in view of their activities as a committee member of a gymnastic club. The other half received a more specified instruction. These participants were asked to imagine that they needed to get familiar with Quattro Pro in order to be able to make the league tables for their gymnastic club. Furthermore, this task instruction specified the requirements these league tables should meet. After the training, the participants performed two tests: a skill test (consisting of some problem-solving tasks and an open task) and a knowledge test. About one week later, they performed these tests again. During the training and skill tests, participants were asked to think aloud. The results of the knowledge and skill tests confirmed our hypothesis. The two conditions that were expected to be beneficial (open task instruction + problem-solving exercises and specified task instruction + on-your-own sections) performed better than the conditions that were expected to be unhelpful (open task instruction + on-your-own sections and specified task instruction + problem-solving exercises). In order to achieve a better understanding of both exercise types, we also analyzed the participants' learning processes, especially the stages in which they were confronted with exercises. These analyses do not reveal clear explanations, but they do offer interesting ideas for further research.
机译:只需阅读新的任务域即可获取程序知识;学习者需要在这个域名中采取行动,并解释他们的行为结果。一种刺激学习者来表现富有成效的行动的一种方法是向他们提供练习。在这项研究中,我们对电子表格计划的学习者进行了两种练习:解决问题的练习,为学习者提供明确的目标,(简约)在您自己的练习,邀请学习者独立探索选项。在现有研究的基础上,我们预期的运动型与目标方向的互动。我们认为,具有定身目标的学习者将从解决解决问题的练习中获利更多,而具有更好的学习者的学习者将从自己的部分获利更多。为了测试这一假设,我们要求60人熟悉电子表格计划Quattro Pro。一半的参与者与包含解决问题练习的(最低纲领派)教程合作;另一半与您自己的部分中包含的教程合作。目标方向是通过操纵培训前收到的参与者的任务指令进行操作。其中一半接收了一个打开的任务指导。该指令要求他们认为他们需要熟悉Quattro Pro,了解他们作为体操俱乐部的委员会成员的活动。另一半接收了更明确的指令。这些参与者被要求想象他们需要熟悉Quattro Pro,以便能够为他们的体操俱乐部制作联盟表。此外,此任务指令指定了这些联赛表应符合的要求。培训结束后,参与者进行了两次测试:技能测试(由一些问题解决任务和开放任务组成)和知识测试。大约一个星期后,他们再次进行了这些测试。在培训和技能测试期间,要求参与者大声思考。知识和技能测试的结果证实了我们的假设。预计将有益的两个条件(打开任务指令+问题解决练习和指定的任务指令+在您自己的部分)比预期的条件更好地执行(打开任务指令+ - 您 - 自己的部分和指定的任务指令+问题解决练习)。为了更好地了解两种运动类型,我们还分析了参与者的学习过程,尤其是他们面临练习的阶段。这些分析没有揭示明确的解释,但他们确实为进一步研究提供有趣的想法。

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