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Games to Improve Students Information Literacy Skills

机译:游戏提高学生信息素养技能

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摘要

As digital natives enter higher education, there is the need to improve their information skills but they often overestimate their information research skills and are unfamiliar with the library. The serious games give the opportunity for innovative and engaging approaches to information literacy learning. The paper describes NAVIGATE - Information Literacy: a Game-based Learning Approach for Avoiding Fake Content, a project funded by Erasmus + program. The Project aims to improve the competences to avoid fake content of the higher education students in the Humanities. The paper focuses on the comparative analysis of the students' skills gap and the difficulty of actually assessing the learning improvement achieved by games, highlighting the lessons learned and the open issues.
机译:随着数字本地人进入高等教育,需要提高他们的信息技能,但他们经常估计他们的信息研究技能,并不熟悉图书馆。严肃的游戏为信息扫盲学习提供了创新和吸引力的方法。本文介绍了导航 - 信息素养:一种基于游戏的学习方法,用于避免虚假内容,由Erasmus +程序提供资金。该项目旨在改善避免人文学院高等教育学生的假境内的竞争力。本文重点介绍了学生技能差距的比较分析,实际评估游戏所取得的学习改善的难度,突出了所吸取的经验教训和开放问题。

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