...
首页> 外文期刊>International Journal of Computer Vision >Embedded Voxel Colouring with Adaptive Threshold Selection Using Globally Minimal Surfaces
【24h】

Embedded Voxel Colouring with Adaptive Threshold Selection Using Globally Minimal Surfaces

机译:使用全局最小曲面的自适应阈值选择的嵌入式体素着色

获取原文
获取原文并翻译 | 示例
           

摘要

Image-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms continue to improve. This paper presents a voxel-based algorithm that adapts the earliest space-carving methods and utilises a minimal surface technique to obtain a cleaner result. Embedded Voxel Colouring is built in two stages: (a) progressive voxel carving is used to build a volume of embedded surfaces and (b) the volume is processed to obtain a surface that maximises photo-consistency data in the volume. This algorithm combines the strengths of classical carving techniques with those of minimal surface approaches. We require only a single pass through the voxel volume, this significantly reduces computation time and is the key to the speed of our approach. We also specify three requirements for volumetric reconstruction: monotonic carving order, causality of carving and water-tightness. Experimental results are presented that demonstrate the strengths of this approach.
机译:随着最新算法的不断改进,基于图像的3D重建仍然是研究的竞争领域。本文提出了一种基于体素的算法,该算法适用于最早的空间雕刻方法,并利用最小曲面技术来获得更清晰的结果。嵌入式体素着色分为两个阶段:(a)使用渐进式体素雕刻来构建一定数量的嵌入表面,并且(b)处理该体积以获得使该体积中的光一致性数据最大化的表面。该算法将经典雕刻技术的优势与最小化曲面方法的优势相结合。我们仅需要通过体素体积一次,这大大减少了计算时间,这是我们采用该方法的速度的关键。我们还指定了体积重建的三个要求:单调雕刻顺序,雕刻因果关系和水密性。实验结果表明了这种方法的优势。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号