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User Acceptance of Virtual Reality: An Extended Technology Acceptance Model

机译:用户接受虚拟现实:扩展技术验收模型

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Although virtual reality (VR) has many applications, only few studies have investigated user acceptance of this type of immersive technology. We propose an extended version of the Technology Acceptance Model (TAM) that addresses some aspects of VR. Our model includes variables from the TAM, user experience, variables specific to VR, and variables relating to user characteristics. This model was tested with 89 users who performed an aeronautical assembly task in VR. Results suggest that intention to use VR is positively influenced by perceived usefulness and negatively influenced by cybersickness. Hedonic quality-stimulation and personal innovativeness are predictors of perceived usefulness. Perceived ease of use does not have a significant impact on intention to use and it is only influenced by pragmatic quality. These findings have a number of implications regarding user acceptance of VR.
机译:虽然虚拟现实(VR)具有许多应用,但只有很少的研究已经调查了用户接受这种类型的沉浸技术。我们提出了一个扩展的技术验收模型(TAM)的扩展版本,用于解决VR的某些方面。我们的模型包括来自TAM,用户体验,特定于VR的变量的变量,以及与用户特征有关的变量。此模型与89名用户在VR中进行航空大会任务进行测试。结果表明,使用VR的意图受到了患有的有用性和受到Cyber​​ickness负面影响的积极影响。惠丹科质量刺激和个人创新是感知有用性的预测因素。感知易用性对使用的意图没有显着影响,并且它仅受务实的质量影响。这些发现有许多关于用户接受VR的影响。

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