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Sociality and learning in social software

机译:社交软件中的社交性和学习

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Lately, Web2.0 or social software receives a lot of attention, both by practitioners and academics, because of its ability to support social learning processes. We explore two criticisms that assess the learning impediments within current manifestations of social software. Firstly, we hold that social software is biased towards market-organising and secondly, it lacks a social theory of learning. By using both the social learning cycle of Boisot and the learning architecture of Wenger we theorise about structures that could guide the design of learning within social software. The objective of this paper is to support the design for object-centred sociality in social software to enable a more social approach to learning.
机译:最近,Web2.0或社交软件因其支持社交学习过程的能力而受到了从业者和学者的广泛关注。我们探讨了两种批评,这些批评评估了社交软件当前表现形式中的学习障碍。首先,我们认为社交软件偏向于市场组织,其次,它缺乏学习的社会理论。通过同时使用Boisot的社交学习周期和Wenger的学习架构,我们对可以指导社交软件中的学习设计的结构进行了理论化。本文的目的是支持社交软件中以对象为中心的社交性设计,以实现一种更具社交性的学习方法。

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