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首页> 外文期刊>International journal of sociotechnology and knowledge development >Communicating User Experience: 'Wicked' Problems, Patchwork Personas, and the ICTD Project Lifecycle
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Communicating User Experience: 'Wicked' Problems, Patchwork Personas, and the ICTD Project Lifecycle

机译:交流用户体验:“邪恶的”问题,拼凑而成的角色和ICTD项目生命周期

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摘要

Research in the ICT4D field implicates lack of user-centered design in the high rate of ICTD project failure. The field of user experience (UX) offers potentially fruitful approaches for user-centered design. In the ICTD context, these principles and methods clash with the triple constraints of project management (time, scope and funding). This paper introduces the user persona from UX design as a powerful tool for considering the user's perspective within resource-constrained ICTD projects. Although personas appear simple, they introduce complex communicative affordances, pragmatic benefits, and risks to ICTD projects. A brief conclusion revisits the larger problem of ICTD project failure, and considers the potential role of personas in addressing this problem.
机译:ICT4D领域的研究表明,ICTD项目失败的高发生率缺乏以用户为中心的设计。用户体验(UX)领域为以用户为中心的设计提供了可能富有成果的方法。在ICTD的背景下,这些原则和方法与项目管理的三重约束(时间,范围和资金)相冲突。本文介绍了UX设计中的用户角色,将其作为在资源受限的ICTD项目中考虑用户观点的强大工具。尽管角色看起来很简单,但它们给ICTD项目带来了复杂的交流能力,务实的收益和风险。简短的结论重新审视了ICTD项目失败的更大问题,并考虑了角色扮演者在解决此问题方面的潜在作用。

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