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首页> 外文期刊>Internet of Things Journal, IEEE >GALLERY: A Game-Theoretic Resource Allocation Scheme for Multicell Device-to-Device Communications Underlaying Cellular Networks
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GALLERY: A Game-Theoretic Resource Allocation Scheme for Multicell Device-to-Device Communications Underlaying Cellular Networks

机译:画廊:基于蜂窝网络的多小区设备间通信的博弈论资源分配方案

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摘要

Device-to-device (D2D) communication has recently emerged as a promising technology to improve the capacity and coverage of cellular systems. Coordinating interference between D2D and cellular users plays a crucial role in realizing D2D communications underlaying cellular networks successfully. While most of prior mechanisms for D2D have focused on mitigating interference within a single-cell system, they fail to address intercell interference with multiple cell settings. In this paper, we investigate the intercell interference issue in a cellular network where a D2D link reuses the available spectrum resources of multiple cells. We propose a game-theoretic resource allocation scheme, termed GALLERY, to address this problem. Unlike existing works that typically treat D2D users as players, we characterize base stations (BSs) as players competing for resources allocation quota of D2D demand, and define the utility of each player as the payoff gained from both cellular and D2D. We also propose a resource allocation protocol based on the equilibrium derivation. Extensive simulations are conducted to verify the proposed scheme and the results show that it can considerably enhance the system performance in terms of sum rate and sum rate gain. It is expected that GALLERY provides systematical insights into resource configurations of multiple cells for D2D communications.
机译:设备到设备(D2D)通信最近已成为一种有前途的技术,可以提高蜂窝系统的容量和覆盖范围。协调D2D与蜂窝用户之间的干扰在成功实现蜂窝网络中的D2D通信中起着至关重要的作用。尽管D2D的大多数现有机制都集中于减轻单小区系统内的干扰,但是它们无法解决多小区设置下的小区间干扰。在本文中,我们研究了蜂窝网络中的小区间干扰问题,其中D2D链路重用了多个小区的可用频谱资源。我们提出了一种基于游戏理论的资源分配方案,称为GALLERY,以解决此问题。与通常将D2D用户视为玩家的现有作品不同,我们将基站(BS)表征为竞争D2D需求资源分配配额的玩家,并将每个玩家的效用定义为从蜂窝和D2D获得的收益。我们还提出了一种基于均衡推导的资源分配协议。进行了广泛的仿真,以验证所提出的方案,结果表明,该方案可以在求和率和求和率增益方面显着提高系统性能。可以预期,GALLERY将对D2D通信的多个单元的资源配置提供系统的见解。

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