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Interactivity Model 2.0: Social communication dynamics in organizational contexts

机译:交互模型2.0:组织环境中的社交交流动态

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This article presents the Interactivity Model 2.0, which aims to support the communicative process of knowledge transfer 2.0 developed in organizations that follow a social business model. This model has its origin in SECI and Ba interaction models and in the Open Communication Interactivity Model. This study defines Interactivity building on two concepts: role and interaction. The study considers role as actors taking part in Knowledge Transfer Process 2.0, and interaction as the process of communication that enables a transfer. The research tests this model through a case study at a Colombian Information Technology Company. The results show the changes of the communicative process in social settings and allow the identification of a message, a role, the direction and control of a message, and the knowledge contributions of the various actors of the Knowledge Transfer Process 2.0. (C) 2016 Elsevier Inc. All rights reserved.
机译:本文介绍了交互模型2.0,该模型旨在支持遵循社会业务模型的组织中开发的知识转移2.0的交流过程。该模型起源于SECI和Ba交互模型以及开放式通信交互模型。这项研究基于两个概念定义了交互性:角色和交互。该研究认为,角色扮演着参与知识转移过程2.0的参与者的角色,而交互作用则是实现转移的沟通过程。该研究通过哥伦比亚信息技术公司的案例研究对该模型进行了测试。结果显示了社交环境中沟通过程的变化,并允许识别消息,消息的角色,方向和控制以及知识转移过程2.0各个参与者的知识贡献。 (C)2016 Elsevier Inc.保留所有权利。

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