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Display Infrastructure for Virtual Environments

机译:显示虚拟环境的基础架构

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Display systems suitable for virtual reality applications can prove useful for a variety of domains. The emergence of low-cost head-mounted displays reinvigorated the area of virtual reality significantly. However, there are still applications where full-scale CAVE-type display systems are better suited. Moreover, the cost of most CAVE-type display systems is typically rather high, thereby making it difficult to justify in a research setting. This article aims at providing a design of less costly display technology combined with inexpensive input devices that implements a virtual environment paradigm suitable for such full-scale visualization and simulation tasks. The focus is on cost-effective display technology that does not break a researchers budget. The software framework utilizing these displays combines different visualization and graphics packages to create an easy-to-use software environment that can run readily on this display. A user study was performed to evaluate the display technology and its usefulness for virtual reality tasks using an accepted measure: presence. It was found that the display technology is capable of delivering a virtual environment in which the user feels fully immersed. (C) 2017 Society for Imaging Science and Technology.
机译:适用于虚拟现实应用程序的显示系统可以证明对各种领域都有用。低成本头戴式显示器的出现极大地振兴了虚拟现实领域。但是,在某些应用中,更适合使用全尺寸CAVE型显示系统。此外,大多数CAVE型显示系统的成本通常都很高,因此很难在研究环境中证明其合理性。本文旨在提供一种成本更低的显示技术与廉价的输入设备相结合的设计,该输入设备可实现适用于此类全面可视化和仿真任务的虚拟环境范例。重点放在不超出研究人员预算的高性价比显示技术上。利用这些显示器的软件框架结合了不同的可视化和图形包,以创建易于使用的软件环境,该环境可以在该显示器上轻松运行。用户接受了一项研究,以评估显示技术及其对虚拟现实任务的实用性,即采用了一种存在的度量。发现显示技术能够提供用户感到完全沉浸在其中的虚拟环境。 (C)2017年影像科学与技术学会。

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