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首页> 外文期刊>Journal of interactive learning research >Learning-by-Teaching in Educational Game:Educational Outcome, User Experience, and Social Networks
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Learning-by-Teaching in Educational Game:Educational Outcome, User Experience, and Social Networks

机译:教育游戏中的按教学学习:教育成果,用户体验和社交网络

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摘要

This article summarizes the pedagogical design, product development, and empirical evaluations of the game series, Animal Class, in terms of design study. The design phases, as well as the evaluation phases (N=2718), were carried out between the years of 2005 - 2007. The pedagogical idea of Animal Class is to place a learner in the role of teacher in a virtual world. The game encourages a learner to think reflectively, leading, in a best-case scenario, to conceptual changes in the learner's mental conceptual structure. The evaluation phase showed that the main strengths of these learning-by-teaching types of games are good learning outcomes and positive user experiences.
机译:本文从设计研究的角度总结了游戏系列“动物类”的教学设计,产品开发和实证评估。设计阶段以及评估阶段(N = 2718)在2005年至2007年之间进行。动物课的教学思想是让学习者在虚拟世界中扮演老师的角色。该游戏鼓励学习者进行反思性思考,在最佳情况下导致学习者心理概念结构中的概念变化。评估阶段表明,这些按教学类型的游戏的主要优势是良好的学习效果和积极的用户体验。

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