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The Ethics of Cyberwarfare

机译:网络战争的伦理

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The paper addresses several issues in the morality of cyberwar and cyberwarfare, defined as one nation's attacks on the governmental or civilian information systems of another nation. It sketches the diverse technical ways in which an attack may occur, including denial-of-service attacks and the insertion of various forms of malware. It argues that existing international law and widely discussed principles of Just War Theory do not straightforwardly apply to cyberwarfare, and many forms of cyberwarfare differ from previous forms of warfare in neither injuring nor killing human beings, nor causing lasting physical damage - but can nevertheless cause serious harm to a nation's vital interests. Another dissimilarity with traditional warfare is in the degree of knowledge of the identity of an attacker (the 'attribution problem'). The paper argues that cyberwarfare is not amenable to regulation by international pacts and that we can expect long periods of low-level, multilateral cyberwarfare, a Cyber Cold War, as a game-theoretic equilibrium is sought,. The paper laments the lack of a cyberwarfare policy, and concludes that it is only by applying game-theoretic principles that strategies can be discovered that are both moral and effective in suppressing overall harm to all parties in the long run.
机译:本文讨论了网络战争和网络战争的道德问题,这些问题定义为一个国家对另一国家的政府或民用信息系统的攻击。它概述了可能发生攻击的各种技术方法,包括拒绝服务攻击和各种形式的恶意软件的插入。它辩称,现有的国际法和公正战争理论的广泛讨论的原则并不能直接适用于网络战,许多形式的网络战与以前的战争形式不同,既没有伤害或杀死人类,也没有造成持久的人身伤害,但仍然可以造成严重损害一个国家的切身利益。与传统战争的另一个不同之处在于对攻击者身份的了解程度(“归因问题”)。该论文认为,网络战不适合国际条约的监管,随着寻求博弈论的平衡,我们可以期待长期的低水平,多边网络战,网络冷战。该论文对缺乏网络战政策感到遗憾,并得出结论,只有通过运用博弈论原理,才能发现从长远来看在抑制对各方整体损害方面既有效又道德的战略。

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