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Developing Educational Mobile Game on Entering School During the New Normal of COVID-19 Pandemic

机译:在Covid-19大流行新的正常进入学校的教育流动游戏

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摘要

The COVID-19 pandemic forced most governments in different parts of the world to close schools temporarily to curtail the spread of the virus. Billions of students, or most of the student population in the world from kindergarten to university level, have stopped their education temporarily. A lot of children, youth, and adults are not attending schools due to the increased spread of COVID-19, and they will be returning back to school in a new normal environment someday. This paper aims to develop a small mobile game to inform students how to adapt to the new normal environment in learning. In developing the application, the researcher conducts qualitative approaches of Game Development Life Cycle that consists of 6 stages: initiation, pre-production, production, testing, beta, and release. It is hope that the new mobile game model would be easier, more fun, and interesting especially for children and youth. This research is still ongoing and is aimed at ensuring that the mobile game is an effective and feasible model to inform students entering the new normal learning environment.
机译:Covid-19大流行迫使世界各地的大多数政府在临时关闭学校,以减少病毒的传播。数十亿名学生,或来自幼儿园到大学层面的世界上大部分学生人口都暂时阻止了他们的教育。由于Covid-19的传播增加,很多儿童,青年和成年人都没有上学,他们总有一天将在新的正常环境中回到学校。本文旨在开发一个小型手机游戏,告知学生如何适应新的学习中的新环境。在开发申请时,研究人员进行了由6个阶段组成的游戏开发生命周期的定性方法:启动,预生产,生产,测试,测试版和释放。希望新的移动游戏模型更容易,更有趣,特别是儿童和青年。该研究仍在继续,旨在确保移动游戏是一种有效可行的模式,可通知学生进入新的正常学习环境。

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