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Implementation of Game-transformed Inquiry-based Learning to Promote the Understanding of and Motivation to Learn Chemistry

机译:实施基于游戏的探究式学习,以促进对化学的理解和学习动机

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Many studies have used the potential of computer games to promote students' attitudes toward learning and increase their learning performance. A few studies have transformed scientific content into computer games or developed games with scientific content. In this paper, we employed students' common misconceptions of chemistry regarding the properties of liquid to develop a computer game. Daily life situations and everyday phenomena related to the chemical understanding of the properties of liquid were also taken into account. Afterward, we applied a process-oriented, inquiry-based active learning approach to implement the game in a Thai high school chemistry course. We studied the implementation of a game-transformed inquiry-based learning class by comparing it to a conventional inquiry-based learning class. The results of this study include aspects of students' conceptual understanding of chemistry and their motivation to learn chemistry. We found that students in both the game-transformed inquiry-based learning class and conventional inquiry-based learning class had a significantly increased conceptual understanding of chemistry. There was also a significant difference between the gains of both classes between the pre- and post-conceptual understanding scores. Moreover, the post-conceptual understanding scores of students in the two classes were significantly different. These findings support the notion that students can better comprehend chemistry concepts through a computer game, especially when integrated with the process-oriented, inquiry-based learning approach. The findings of this study also highlight the game-transformed inquiry-based learning approach's support of students' motivation to learn chemistry.
机译:许多研究利用计算机游戏的潜力来提高学生的学习态度,并提高他们的学习成绩。一些研究已将科学内容转换为计算机游戏或开发了具有科学内容的游戏。在本文中,我们利用学生对液体的化学性质的常见误解来开发计算机游戏。还考虑了与液体性质的化学理解有关的日常生活情况和日常生活现象。之后,我们采用了面向过程,基于查询的主动学习方法,以在泰国高中化学课程中实施了该游戏。通过将游戏转换为基于查询的学习课与常规的基于查询的学习课进行比较,我们研究了该课程的实现。这项研究的结果包括学生对化学的概念理解以及他们学习化学的动机。我们发现,无论是游戏转换型的基于查询的学习班还是基于常规的基于查询的学习班,学生对化学的概念理解都大大提高了。在概念之前和之后的理解得分之间,两个班级的学习成绩之间也存在显着差异。此外,两个班级的学生在概念后的理解得分也有显着差异。这些发现支持以下观点:学生可以通过计算机游戏更好地理解化学概念,尤其是与面向过程,基于探究的学习方法结合时。这项研究的结果还强调了游戏转换的基于查询的学习方法对学生化学学习动机的支持。

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