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Fighting A Hundred Battles Innovative Training Solutions in a Budgeted World

机译:在预算有限的世界中抗击百战创新训练解决方案

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摘要

MT look at four advances in simulation that promise to turn innovations into capabilities in our resource constrained training environment. All training, short of actual combat, is simulation. Roman Legionnaires trained in tough, yet simulated combat, with wooden swords. Paper combat decision games and tactical decision games, concepts developed in the last century, are still used today to train and test leaders in tactics and decision-making. Today, realistic computer simulations dominate the military training arena. The primary purpose is for individuals, leaders and units to learn before the ultimate test of combat. Live training is the best teacher, but it is also the most expensive. With an increasingly constrained military budget, there are never enough resources to do as much full-up live training as you would like. The ideal training programme, therefore, maximises gaming, constructive and virtual simulations before advancing to live training.
机译:MT考察了四项仿真进展,这些进展有望在资源受限的培训环境中将创新转化为能力。除了实战之外,所有训练都是模拟。罗马军团士兵接受了用木剑进行的艰苦而又模拟的战斗训练。上个世纪开发的纸质战斗决策游戏和战术决策游戏,今天仍用于训练和测试战术和决策制定者。如今,逼真的计算机模拟在军事训练领域占据了主导地位。主要目的是让个人,领导人和单位在进行最终的战斗测试之前学习。现场培训是最好的老师,但也是最昂贵的。随着军事预算的日益紧张,没有足够的资源来进行所需的全面现场培训。因此,理想的培训计划会在进行现场培训之前最大程度地发挥游戏性,建设性和虚拟化的模拟效果。

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  • 来源
    《Military technology》 |2015年第12期|31-33|共3页
  • 作者

    John Antal;

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  • 正文语种 eng
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