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Free and open source software (FOSS) as a model domain for answering big questions about creativity

机译:免费和开源软件(FOSS)作为模型域,用于回答有关创造力的重大问题

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In free and open source software (FOSS), computer code is made freely accessible and can be modified by anyone. It is a creative domain with many unique features; the FOSS mode of creativity has also influenced many aspects of contemporary cultural production. In this article we identify a number of fundamental but unresolved general issues in the study of creativity, then examine the potential for the study of FOSS to inform these topics. Archival studies of the genesis of FOSS projects, coupled with laboratory studies detailing the psychological processes involved in software creation, can provide converging evidence on the nature of creativity in software design. Such a research program has broad implicationsboth for theories of creativity and for real-world innovation in software and other forms of digital cultural production.
机译:在自由和开源软件(FOSS)中,可以自由访问计算机代码,任何人都可以对其进行修改。这是一个具有许多独特功能的创意领域。 FOSS的创造力模式也影响了当代文化生产的许多方面。在本文中,我们确定了创造性研究中的一些基本但尚未解决的一般性问题,然后研究了FOSS研究为这些主题提供信息的潜力。 FOSS项目起源的档案研究,再加上详细研究软件创建所涉及的心理过程的实验室研究,可以提供有关软件设计创造力本质的融合证据。这样的研究计划对软件创造力理论以及软件和其他形式的数字文化产品的现实世界创新都具有广泛的意义。

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