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Fostering computational thinking through collaborative game-based learning

机译:通过基于游戏的协作学习促进计算思维

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摘要

Algorithms are more and more pervading our everyday life: from automatic checkouts in supermarkets and e-banking to booking a flight online. Understanding an algorithmic solution to a problem is a very relevant activity to improve end-users' involvement. To this end, adopting a meta-design approach may help to support end-users to appropriate the design skills necessary for contributing to system design, in new and engaging modalities. By acquiring Computational Thinking (CT) skills (e.g., algorithmic thinking, abstraction), end-users will be able to understand and trust algorithms, while at the same time participate in the design and development of systems evolving in accordance with their needs. In this work, we focus on two different ways of improving CT skills: playfulness and collaboration. We introduce a game-based system, TAPASPlay, to foster CT skills and we report the results of an exploratory study with 18 users; our hypothesis is that learning CT through gameplay is effective and we tested it by involving participants in game sessions providing playful experience and collaborative learning.
机译:算法越来越普及到我们的日常生活中:从超级市场的​​自动结帐和电子银行,到在线预订航班。了解问题的算法解决方案是提高最终用户参与度的一项非常相关的活动。为此,采用元设计方法可能会帮助支持最终用户以新的,引人入胜的方式调整为系统设计做出贡献所必需的设计技能。通过获得计算思维(CT)技能(例如算法思维,抽象),最终用户将能够理解和信任算法,同时参与根据其需求发展的系统的设计和开发。在这项工作中,我们专注于提高CT技能的两种不同方式:娱乐性和协作性。我们引入了一个基于游戏的系统TAPASPlay来增强CT技能,并报告了18位用户的探索性研究结果;我们的假设是通过游戏玩法学习CT是有效的,我们通过让参与者参与提供有趣游戏体验和协作学习的游戏课程进行了测试。

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