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Playing to play: a piano-based user interface for music education video-games

机译:玩游戏:音乐教育视频游戏的基于钢琴的用户界面

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This paper presents and discusses a case-study where a video-game is the means through which the user is induced to learn to use a complex and not-intuitive control interface such as the keyboard of a piano. The interaction paradigm is based on the idea, common to the Tangible Interfaces, to employ everyday objects, or anyway not designed for video games, as control user interface. In this research, the case study is the video game called Musa, in which players are led into an imaginary world where music is magic and every action is carried out through it. Combined with an educational path, this is thought to make players able to learn and, in a successive moment, to abstract this knowledge from the game, just by playing. Musa was evaluated in an experimental setup with 51 kids between 6 and 11years old. Results show that subjects are able to improve their knowledge of the piano keyboard after two sessions of game and no significant differences were found between children with pre-acquired knowledge of the keyboard and the others.
机译:本文介绍并讨论了一个案例研究,其中视频游戏是用户诱导的手段,以便学习使用诸如钢琴键盘的复杂和不直观的控制界面。互动范例基于有形接口共同的想法,用于采用日常物体,或无论如何都没有为视频游戏设计为控制用户界面。在这项研究中,案例研究是名为MUSA的视频游戏,其中玩家被引导到一个虚构的世界,音乐是魔术的,并且每一个动作都是通过它进行的。结合教育道路,这被认为使玩家能够在连续的时刻学习,并通过演奏来抽象这种知识。 Musa在一个实验设置中评估了61个孩子的51个孩子。结果表明,受试者能够在两次游戏会话后改善他们对钢琴键盘的知识,并且在儿童之间没有发现具有预先获得键盘和其他人的键盘的巨大差异。

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